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Nomad’s Notes
Nomad’s Notes is an end-to-end language learning game that combines narrative-based gameplay with educational value.
The result is a gamified, research-backed experience that feels both playful and grounded—offering learners intuitive pathways to vocabulary, grammar, and real-life communication skills, all within a visually engaging world.
Client:
MA UX Design (Speculative Brief)
Role:
UX Designer & Localization Lead
Date:
2024
Preview demo

“There is a good balance between language learning and cultural exploration, and the way the language is expressed in the demo feels like a natural way to immerse. Spanish words and sentences are presented in a variety of ways which keeps things interesting and would help users who have different learning styles. The journal helps to solidify the activities and for the full game, would provide a natural resting point for the player to evaluate their learnings and stop playing for the day. I can see how players would use this game in a cyclical manner.”
— Matty McGrory, Head of Indie Game Development, Falmouth University
Key Contributions:



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© 2025 Sofía Orellano
All case studies
Nomad’s Notes
Nomad’s Notes is an end-to-end language learning game that combines narrative-based gameplay with educational value.
The result is a gamified, research-backed experience that feels both playful and grounded—offering learners intuitive pathways to vocabulary, grammar, and real-life communication skills, all within a visually engaging world.
Client:
MA UX Design (Speculative Brief)
Role:
UX Designer & Localization Lead
Date:
2024
Preview demo

“There is a good balance between language learning and cultural exploration, and the way the language is expressed in the demo feels like a natural way to immerse. Spanish words and sentences are presented in a variety of ways which keeps things interesting and would help users who have different learning styles. The journal helps to solidify the activities and for the full game, would provide a natural resting point for the player to evaluate their learnings and stop playing for the day. I can see how players would use this game in a cyclical manner.”
— Matty McGrory, Head of Indie Game Development, Falmouth University
Key Contributions:



All Case Studies
Connect
Let’s create your next big idea.
Get in touch
© 2025 Sofía Orellano